If you're a diehard Team Fortress 2 fan, you're already downloading the update. For those of you who haven't started it yet, restart your Steam clients to get the largest TF2 update to date!
Changes • Added server map timeleft to upper right of scoreboard • Added new firing sounds to The Backburner • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% • 32 player servers can now support an extra slot of SourceTV • Made the freezecam item panel description easier to read • Players now broadcast whether they chose a team directly or use autoteam • Added proper handling of cart blocking recognition to Payload maps
Bug fixes • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn • Fixed Spy watch arm not using team skins • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun • Fixed a loophole that allowed players to pickup weapons of other classes
more bug fixes, heavy class updates, and arena mode
• Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly • Fixed spectators not having the target ID labels display correctly • Fixed the cart alarm sound occasionally getting stuck on in Payload maps
Added 3 Heavy unlockables • Natascha, The Sandvich, The Killing Gloves of Boxing • Added 35 new Heavy achievements
Added Arena game mode • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands • Added cp_steel, a community map by Jamie "Fishbus" Manson
Get ready for a world of nothing but Heavies once you manage to get into the game!
Source: TotalHL
Posted by MoFo on Tuesday, August 19 @ 20:13:12 CDT
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News: World at War Website Updates With New Screens
The official Call of Duty: World at War website has been updated today with some new screenshots. There are six new shots to see but two of them you have be a rank of Private First Class on the COD site to view. So here are the four available to all:
To check out the other two be sure to visit the official website.
Source: TotalCOD
Posted by MoFo on Tuesday, August 19 @ 20:04:36 CDT
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GameTrailers has posted up a new trailer today for Battlefield Heroes that shows off some new footage from the customization portion of the game. Check it out below:
Source: TotalBF
Posted by MoFo on Tuesday, August 19 @ 20:01:59 CDT
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The fourth reading for the Team Fortress 2 Heavy update has been posted today showing off a new unlock, Natascha. Check it out below:
The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.
To check out the original page for this update visit here. Be sure to check back tomorrow for more info on the Heavy update!
Source: TotalHL
Posted by MoFo on Saturday, August 16 @ 23:47:54 CDT
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1UP has posted up a new preview of Call of Duty: World at War today which includes some new screenshots as well as some new footage. Take a look:
In typical Call of Duty fashion, World at War is split into two campaigns: the U.S. Marines fighting the entrenched Japanese in the Pacific islands, and the Russians pushing the Germans back to Berlin toward the end of the war.
The first mission I get to check out is part of the Battle of Peleliu. Here I'm introduced to both my commanding officer, Kiefer "Jack Bauer" Sutherland, and the new battle tactics employed by the Japanese. After discovering a downed P-51 in the jungle, an NPC squadmate checks out the pilot's body hanging out of the cockpit. Everything appears to be normal, until he finds a live grenade tucked under the corpse -- it goes off, and suddenly, the squad is ambushed by Japanese troops hiding in the brush. A big part of the Pacific campaign features ambushes like this as well as unpredictable banzai charges from enemy troops.
To read the rest of this brand new preview be sure to visit here.
Source: TotalCOD
Posted by MoFo on Saturday, August 16 @ 23:46:19 CDT
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A new developer blog has been posted today over on the Call of Duty website that talks about PunkBuster for Call of Duty: World at War as well as lists the minimum system requirements for the game. Take a look:
We’re pleased to announce that Call of Duty: World at War will be sporting PunkBuster out-of-the-box for PC fans!
Anti-cheat is an important addition to competitive multiplayer games on the PC platform, and we’re partnering with Even Balance to get it right. We’ve had Even Balance technicians out at Treyarch on multiple occasions aiding in the implementation of PB into CoD:WW.
Through this collaboration, we’ll be providing the best anti-cheat solution on the market to keep those hackers at bay.
Also, we think we have our minimum PC system requirements nailed down. Please reference below.
Processor: - AMD 64 3200+/Intel Pentium 4 3.0GHz or better Memory: - 8 GB free hard drive space - 512MB RAM (XP)/1GB RAM (VISTA) Graphics: - Shader 3.0 or better - 256MB Nvidia Geforce 6600GT/ATI Radeon 1600XT or better
Be sure to stay tuned for more news or you can check out previous blog updates right here.
Source: TotalCOD
Posted by MoFo on Saturday, August 16 @ 23:45:00 CDT
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Featuring much of the gameplay displayed in "Crysis", the trailer shows off jungle combat, epic set pieces, gorgeous visuals and the series trademark, the nanosuit. "Crysis Warhead" will be released on September 16th, 2008 at a comfy retail price of $29.99.
Source: 2404.org
Posted by MoFo on Saturday, August 16 @ 09:35:04 CDT
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News: Brothers in Arms: Hell's Highway available for preorder
Hell's Highway is now available for pre-purchase on Steam. The cost to you is $49.99 and includes Road to Hill 30 for free. If you pre-order on Steam you will be able to play it the moment it is released. If you have not been following up on Hell's Highway, the game is scheduled for Fall 2008 and will put you into Operation Market Garden--the largest paratrooper operation of WWII.
Source: ModTheater
Posted by MoFo on Thursday, August 14 @ 19:25:20 CDT
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News: Team Fortress 2 Heavy Update #3 - Badwater Basin
The third reading for the Team Fortress 2 Heavy update has been posted today showing off a new map by the name of Badwater Basin. Check it out below:
Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blu team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demomen to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blu. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blu team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down and a large basin which the Blu team must assault from all sides in a final push to destroy the Red base.
Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.
To check out the original page for this update visit here. Be sure to check back tomorrow for more info on the Heavy update!
Source: TotalHL
Posted by MoFo on Thursday, August 14 @ 19:21:06 CDT
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Total FFOW has been given the exclusive interview for the up and coming game mode in Frontlines: Fuel of War, Conquer. Take a look below:
We’ve been getting a lot of questions about Conquer, our upcoming free additional game mode for Frontlines: Fuel of War. We wanted to take a few minutes to give our fans a quick update by answering some of the most frequent questions:
Q: How many maps will support the new Conquer game mode?
A: Every map that has shipped with the game and will be released as downloadable content will support BOTH the Frontlines and Conquer game modes. If you count the 8 release maps, the recently released Boneyard and the four upcoming maps (Infiltration, Wide-Awake, Sunder and Hindsight), you’ll have a total of 13 maps to experience in both game modes.
Q: Have you reduced the size of any of the maps for Conquer?
A: No! We have not made any modification to the topography or size of our levels, no need to worry about a stripped down version of Solarfarm or Oilfield.
Q: What are some of the changes we can expect in the Conquer levels?
A: Conquer plays differently than Frontlines. In order to provide the best Conquer experience possible we have made balance changes in some maps which includes tweaks to the vehicle selection and placement along with re-balancing the layout and default ownership of some objectives.
Q: Can main bases be captured?
A: No! The game mode is about controlling the battleground. Allowing for the capture of main bases would take focus away from this goal and reward base campers, something we’d all like to avoid. Note that some maps such as Street do not have a single, defined, main base due to their circular nature. In those cases every objective can be captured since there are no main bases to focus on.
Everyone at Kaos Studios is very excited about this addition to the game and can’t wait to play it with everybody online soon. Keep an eye out for an announcement on a release date!
Be sure to keep your eye on Total FFOW for updates on this.
Posted by MoFo on Thursday, August 14 @ 19:19:30 CDT
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Some new news has been posted today over on the official Call of Duty website that tells of an exclusive pre-sell for Call of Duty: World at War. Take a look:
GameStop and the Call of Duty: World At War team have partnered for an exclusive pre-sell offer! To give an advantage to the multiplayer elite on day 1, pre-order through GameStop and you’ll instantly get access to the M1A1 Carbine Assault Rifle! The M1A1 is a high-level (15+) assault rifle which you can have from the moment you start playing multiplayer.
The powerful M1A1 gives you the advantage with:
• A much larger magazine-size than starting rifles so you can get more kills without slowing to reload. • Pin-tight targeting sight helps with quicker aiming for accurate take downs and headshots. • Lighting-fast semi-automatic firing gives you kill speeds you’ll need to blow away your competition.
To get your pre-order today from GameStop be sure to visit here.
Source: TotalCOD
Posted by MoFo on Thursday, August 14 @ 19:17:54 CDT
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News: Call of Duty: World at War Character Creation
The new Treyarch website was recently released and with it came a look into the character creation of Call of Duty: World at War. Take a look:
1. Research - reference is gathered from various sources, books, internet, movies, etc... 2. Concept Art is generated to narrow the focus and get everyone to sign off on a specific 'look and feel' 3. Appropriate Uniforms and gear pieces are identified and ordered and arranged on the Mannequins using the concept art as a guide 4. These Uniformed Mannequins are then Scanned in 3D and photographed in numerous arrangements to provide variety and flexibilty 5. The Uniforms are then scanned and photographed flat so we can derive textures and detail maps 6. The 3D scanned meshes are brought into Maya and "resurfaced" which is like 3D tracing. This gives us a mesh suitably optimized for games which we then 'Bake' the high-poly data into using Normal maps and Ambient Occlusion maps.
To read more about the character creation process be sure to visit here.
Source: TotalCOD
Posted by MoFo on Thursday, August 14 @ 19:17:00 CDT
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A handful of new screenshots have popped up for the expansion to last year's graphically demanding title, Crysis. These new shots of Crysis: Warhead show off even more explosions and a few looks at your hero, Psycho. I'm sure he's a very nice guy.
Some of the shots are new and some are just larger versions of old screenshots. 4gamer.net has a number of additional screenshots for your viewing pleasure.
Crysis: Warhead is still on track for a September release and only for the PC.
Source: TotalCrysis
Posted by MoFo on Thursday, August 14 @ 19:14:04 CDT
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TPG is recruiting adult players for all games. Interested? See our recruiting page HERE